I'm Inga Pflaumer a Team Leader. a Game Developer. a Web Developer.

Hello! I am Inga Pflaumer.

A web developer turned game developer from Sydney, organiser of Women In Game Development Sydney meetup group and Sydney Unity GameDev meetup group. Co-organiser of Get That Game Done Sydney.

Finalist of YOW! Women in Tech Competition 2017. QA and Deployment Team Lead at SMG Studio.

Team Leader and JavaScript developer with strong leadership, communication and management skills, proven track record of leading and organising commercial projects, and a hands-on experience in various fields associated with software development – from software architecture to projects bootstrapping, data analytics, project management and communications.

A regular speaker at various technological meetups like Women Who Code and Girl Geek. Presenter at Camp JS 2018, speaker at miniconf 2018 and Webdirections Code Leaders 2019. A host of several workshops with Women Who Code and Muses Code JS.

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My Experience

Team Leading

Deployment and QA Team Lead at SMG studio. Organiser and a team leader for BITVA - a study project for junior JS developers that includes Node.js and React. Team leader at Podruzhki.ru. Lead developer at AniYou.com

Game Development and 3D Modeling

C#, Unity, Corona SDK, Lua, 3d with Autodesk Maya, Adobe Photoshop. Released 2 games in 2016 and 2017. Released Fast & Furious Takedown and other SMG studio projects.

Web Development

Full Stack developer. Javascript, Node.js, React, Jest, Electron, PHP, HTML, CSS, Shopify, Wordpress, Laravel. Developed a number of websites to support various projects.

Testing frameworks

Frontend testing for Unity with Unium framework. Backend testing with Jest. TDD with Jest for Node.js and React.js projects.

Talks & Presentations

Active in development community. Regular speaker and workshop organiser at Women Who Code and Muses Code JS. Organiser of Intro To JS Skype study group.


13 books published on paper and online, with over 250k print copies.

My Portfolios

  • all
  • webdev
  • gamedev
  • other

Fast & Furious Takedown - a racing game developerd by SMG studio in 2018.

  • Deployment and QA team lead. Established continuous delivery practices on the project and ensured daily deliveries.
  • Data Engineer. Took ownership over data structure and management in a fully data-driven game. Built customized data toolchains for Google Sheets using google script and Node.js
  • Implemented automated testing systems with Unium on frontend and Jest on backend.

BITVA - a collectable card game created by junior developers with Node.js, Electron and React. Set to release in 2019.

  • Development team lead. Mentored the team on the best practices of Electron application architecture.
  • Introduced and enforced TDD practices on backend and frontend.
  • As a project owner, planned project development and and lead a junior team with no prior JavaScript experience through the implementation.

No Way Home, exclusive Apple Arcade project of SMG studio. Set to release in 2019.

  • QA Team lead. Introduced and directed the automated testing setup of a proceduraly generated project.

Knitted Adventures - a handmade 2D platformer developed in Unity with C#. Released in 2017

  • Solo development project with a goal of familiarising myself with Unity.
  • Released on both App Store and Google Play.
  • Handmade knitted art.

An Interactive story for iPad. Lua, Corona SDK. Released in 2016.

  • Solo development project with a goal of familiarising myself with Corona Engine.
  • App Store only release.
  • Based on Russian Fairytales.

Web Dev - AniYou.com online library and a social network for teens. HTML, PHP, Laravel framework.

Web Dev - Node.js project for Shopify-based online shop.

14 books published. 9 on paper and 5 online. Aimed for YA ausience. Sci-fi, fantasy and Chick lit.


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